Simulator of everything

at the beginning there was an object, which was of custom class and that class was the God...

v1.82 04.10.2019 22:52

Introduction
I am fascinated by sentence : AT BEGINNING THERE WAS A WORD, AND GOD WAS THAT WORD AND THAT WORD WAS WITHIN GOD ;)

I am also a developer so i tried to look at this (but not only on this) sentence from programmer's point of view ;)

And here is the result ;)
Every system should be descriptable...
Also system of everything...

And that's because i've started a difficult project...

I want to describe a system we live in...
Small introduction into programming...
Nowadays we have discovered object programming.

System (application), which developer develops consists of objects, which have custom properties (variables = can change) and can makes some activities.

We can say that objects can interagate in system...

If we want to define how object looks, we use something called class (type) of object...

It's some kind of specification of object...

Basic environment creates objects based on this specifications...
State system
State system consists of elements and those elements has some states...

That's how i undrestand the concept of the world...

So it's state system, which states are modified in time...

Simulator of such a world is goal of this project...
Hierarchy
In life it goes so. In the beginning are things simple and in time they gets more difficult...

Also we developers do so...

We create something simple and then we add to it new functionalities...

System gets more complex...

On top of hierarchy is something and other things are extended from this...

That's because i had defined basic class of the system, which is on the top of hierarchy...

I didn't want to speculate and create some new terms but used something that i knew...

That's because is the basic class of the system named God...

The base for my creation is christianity because i know this religion the best...
What is God like?
God is very simple class. I didn't want to complicate him and that's because i gave him just basic properties like name, description and state.

State is here because i want to affect the rest of system. It takes 2 values : LIVES or NOT LIVES.

God has functions BIG BANG which turn state to LIVES and END which turn state to NOT LIVES.
Life is a change
System needs a dynamics (for changes), so we need another class to do that.

This class is Time.

It's extended of the God class, so it has same properties and we add some others.

From the view of the system, Time will walk and on every step it will change the system.

So, time will know on which step he currently is and will have functions GO and STOP.

Function GO starts the stepper of time.

Function STOP stops the stepper of time.

Objects of Time will be the childrens of the God's objects, so these objects will have references to Time objects.

We have also updated functions BIG BANG and END of class God:

- function BIG BANG will set actual step on all times objects on 0 and fires on them function GO

- function END fires on all times function STOP
Result
God is independent of time...
Space for realisation
Last step in this sprint is creation of class Space.

Class Space is extended from class Time, so it's a timespace.

Objects of type Space are childrens of objects type Time...
And so
I created by this the basic infrastructure...
Actual progress
You can see it on your android device.

Application is at Google Play store.
If you want this simulator became reality, then help please...
If you came here, you can decide what's next...
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